Spearhead server crashing

Started by twl_viper, August 06, 2008, 10:13:55 AM

Previous topic - Next topic

twl_viper

Hey my Spearhead server has been crashing just about every time (after) an rcon admin/private client leaves the server. anybody seen this before?

Soldier Of Ra

What mods do you have installed on your server?

   

   Some admin tools/menu or just a mod might be causing it.

twl_viper

Im using Ski's objective mod - Roc's pain mod - a realism mod and the same admin tool that I use on two other servers.

Soldier Of Ra

One of these 3 mods is having a conflict, do the elimination test (ie remove one at a time and check for crash, you should find the guilty one) or check all files if they might have the same files, and they're overwriting one and other. If it's not this then it could be the admin tool is having a conflict with one of the other files.

Salombo

I would set dev to 2 and recreate the situation "crash" to see exactly what the logs show.
_______________________
Start Search Here B)

twl_viper

will try developer 2 -

   thx

Gold {sfx}

its possible that something in your server.cfg could also be crashing your server.i have fixed clan servers with cfg issues like this.I once seen a hardly modded server crash ,just because they used seta instead of set in one of the lines..and it was only crashing on certain stock maps only.just another thing to look at especially if all 3 servers are using the same mods..cfgs may b different?

twl_viper

i forget proper use of set vs seta

   when do you use seta?

Gold {sfx}

set

   

   Usage : rcon set [variable] [value]

   Sets the value of a variable.

   

   

   seta

   

   Usage : rcon seta [variable] [value]

   Sets the value of a variable and the archive flag so that the value will be saved to the user's Default.cfg file to be loaded each time the game is loaded.

   

   

   only place i have seta in any of my cfg files is dmflags and the sv_allowDownload "0"

   

   your cfg may not be the problem was just suggesting its worth checking:)

twl_viper

redid the configs - I've sorted through all my mods to try and see what this might be no luck.

   

   I found this in my unnamed cfg

   

   

   seta ui_dedicated "1"

   seta ui_connectip "209.247.83.3"

   

   

   what are these - never noticed before and not sure how they got assigned to my cfg. the ip is the same server with the problem.

Gold {sfx}

twl_viper :
   redid the configs - I've sorted through all my mods to try and see what this might be no luck.

   

   I found this in my unnamed cfg

   

   

   seta ui_dedicated "1" << you ussually get that when running dedicated from your machine..ya can delete it..np

   seta ui_connectip "209.247.83.3" << you ussually get this when connecting to your dedicated from your machine..ya can delete it..np

   

   

   what are these - never noticed before and not sure how they got assigned to my cfg. the ip is the same server with the problem.

   

   

   

   to find whats crashing your server i would do process of elimination starting with sound mod..delete it and test..if console doesnt tell ya anything is prob best option..thats the way i found the seta set problem...we deleted all mods 1st..then put scripts stock..was still crashing so knew had to be cfg problem then.

twl_viper

Check this out - been a long ride and still can't get this running strong.

   

   eliminated all mods and the config by itself causes the server to crash. also - a perfectly normal cfg with the tdm to obj mod causes the server to crash. Don't understand it - but duplicated these tests on 2 servers to be sure.

   

   I think server is unstable with the method of running objective on a tdm map. the crash usually occurs on restart or after an admin leaves (we tested with and without admins either way still crashes).

   

   I tried three cfg styles with the mod -

   

   1. a standard cfg - that runs fine on another server (we then set the gametype and called the maps) - crashed after a few maps when admin leaves.

   

   2. the cfg provided with the mod - crashed at restart

   

   3. vstr cfg - crashed at restart

   

   what would be the recomended cfg settings or map settings critical for running these mixed gametype maps without destablizing the server?

   

   thx

Klugscheisser

Rather odd, catch anything in the logfile? I've run TDM to FT-OBJ in a vstr on a SH server and never had it crash.

Salombo

Are you using a scanner ? Try to run the server without it ... just a thought.
_______________________
Start Search Here B)

twl_viper

I thought this was odd - this message appeared after admins leave - here i leave and the server crashed

   

   

   broadcast: print "<TWL>ViPER{SFX} disconnectedn"
   
   
   Program received signal 11
   

   

   This was common - the bridge is a stock script but saw these errors still worked fine - till restart

   

   

   ----------------------Z-----------------------
   self = bridge_bomb2
   self.target (flak 88 or other) =
      println "self.target.destroyed_model = " self.target.destroyed_model (global/obj_dm.scr, 31)
      println "self.target.destroyed_model = " self.target^
   
   ^~^~^ Script Error: There are 0 entities with targetname ''. You are using a command that requires exactly one.
   
   self.target.destroyed_model = NIL
      println "self.target.target (collision entity) = " self.target.target (global/obj_dm.scr, 32)
      println "self.target.target (collision entity) = " self.target^
   
   ^~^~^ Script Error: There are 0 entities with targetname ''. You are using a command that requires exactly one.
   
   self.target.target (collision entity) = NIL
   self.trigger_name = bridge_explode2
   self.exploder_set = 1
   self.explosion_fx = NIL
   self.explosion_sound = NIL
   self.killarea = groundzero
   ----------------------Z-----------------------
      self.target.collisionent = self.target.target (global/obj_dm.scr, 40)
      self.target.collisionent = self.target^
   
   ^~^~^ Script Error: There are 0 entities with targetname ''. You are using a command that requires exactly one.
   
      self.target.collisionent = self.target.target (global/obj_dm.scr, 40)
      self.target^
   
   ^~^~^ Script Error: There are 0 entities with targetname ''. You are using a command that requires exactly one.
   
      self.target notsolid (global/obj_dm.scr, 41)
      self.target ^
   
   ^~^~^ Script Error: There are 0 entities with targetname ''. You are using a command that requires exactly one.
   
   waittill trigger bridge_explode2
   SV packet **.**.***.**:13151 : getstatus
   SV packet **.**.***.**:13151 : getstatus
   SV packet **.**.***.**:13151 : getstatus
   SV packet **.**.***.**:13151 : getstatus
   
   

   

   

   lots of this - various ips

   

   
SV packet **.**.***.**:13151 : getstatus
   SV packet **.**.***.**:13151 : getstatus
   SV packet **.**.***.**:13151 : getstatus
   SV packet **.**.***.**:13151 : getstatus

   

   

   playermodel loadtiki file errors

   

   

   

   

   

   Yes - use hlsw and CI - ill stop using for a while