MohAA V1.12 Patch

Started by Cobra {sfx}, August 09, 2008, 02:32:18 PM

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*Herr_Kruger

all the gun sounds, and the SP maps, with a basic script ready to be used as FFA, TDM, nad Round based, with spawns points etc, but basic so people can mod it and add things.

Soldier Of Ra

But all these SP sound fixes and sp maps are already out there. So it'll just be making them 'stock'. Either way it doesn't take much so space so why not.

Cobra {sfx}

The maps dont really need added, just the updated ubersound for SP sounds
Sleep? What is that?

*Herr_Kruger

I would say add them anyway, basic or stock with the fixes needed. Why adding the sounds then.

Cobra {sfx}

The auto downloader can download maps for peeps if they so wish, we are converting loads at the moment - a server admin just needs to add them to his http redirect for peeps to get them, the modified ubersound would be best applied in the patch to overwrite the original one.

   

   I experimented with the SP maps from AA in the DM folder - 47mb-ish for the lot, however bottlenecks as we know make them less than favourable and lack of VIS but no reason someone cant add them to their http redirect, the ones were doing at the moment are to a very high standard with FPS foremost on the agenda.
Sleep? What is that?

Trinitrotoluene

Good thing, a good map that suffers from low fps will never do any good.

*Herr_Kruger

i meant the .scr , but bah, who cares about modding lame SP maps anyway . forget it. do as u wish.

Soldier Of Ra

I think it's wrong to make people add their own edited scr files to the database, we should only let them redirect clean files, a client does not need any (serverside) mods. If we let them the versions and errors won't come to an end. I say we add all clean custom maps to a database, if an admin wants to set a redirect he collects the ones he can find and requests an addition for the ones he needs which are not added yet.

   

   And the serveradmin can also add models etc, which the autodownloader detects in the server.cfg or whatever and downloads as well. We should not let server admins control what the user downloads. Someone has to take care of the extremely vast database (20GB+ or something) and the database must be online all the time and cannot be closed. I think this won't be costless.

Gold {sfx}

my suggestions after reading others posts and thinking about it for a while.Not saying any of my suggestions are good but wanted to share them

   

   If this is actually going to be a true update patch for AA and we have the source maps why not let the mappers fix all the problems in the stock maps..bsps...that can be fixed? Thus cutting down on added scripts and codes that have to be executed? I just extracted dm 1 to 7 bsps and the objectives from pak5 and added them to there own pk3 to check for size and they only weigh out at 16.4 megs.It just makes sense to me to fix these maps on the bsp side of it..what can be fixed ,since we have the source maps to do so.Also while the mappers are in there they could add certain features that do not show up until code is executed..mainly what i am saying is keep them as close to stock looking as possible but yet give the admin ability to change things if he wishes to.Example..if the mapper were to add rain functions to the maps..then later the admin could just execute the global weather script to get rain..little more code for snow..another example..bdbodgers day/night...another example..removing the dreaded sun flare that 99% of us seem to hate.This is just my opinions as i stated and maybe ALL my ideas are not good ones, but if 1 outta all i post makes aa a better game was well worth the post.

   

   I think having a functional auto downloader that is easily setup by a server admin is a must for the patch to be real success

   

   More spearhead and breakthrough functions..the goal should be to make sh and bt users want to switch back to playing AA..things off the top of my head..ability to bash like sh..off by default..more weapons choices..off by default.

   

   I am sure i will post more later :)

Trinitrotoluene

Snake from MoH:AA Reloaded fixed bugs in the stock maps when those .maps came out. He had a whole automated bug send form on his site. Do you guys have these fixed .maps? This obviously saves some bug fixing work. But if you don't have them, it shouldn't be too much work to work together and sort of submit our found bugs on each map, then have a dedicated mapper fix and compile them.

   

   And yes, like Gold said, ability to bash like SH should also be included, but off by default. Same thing for more weapon choices. After all, it is AA so lets keep it AA by default in my opinion, but with the option to use more stuff if you wanted to.

   

   Also, will spearhead maps be included? Maybe I missed a few things already. Anyway, is there going to be an official list of fixes/things that will be included in your 1.12 patch? As I can imagine it will differ from Snake's unfinished version a.o.

Gold {sfx}

I do not think the spearhead or breakthrough maps should be included..file size would be to great..thou we should provide all those maps in the best fixed form available to date.Thats why it would be real nice if certain functions were added to the patch that not only allow the use of spearhead and breakthrough weapons such as the handguns..DeLisle..etc.etc..but also the use of the statweapons from bt and sh also..such as the modello..aagun..etc...if the patch were to contain the ability to use the above but yet not contain the models..textures..shaders..sounds..i feel this would be the way to go to keep size of patch to a minimum and also keep things from conflicting.The models..textures..sounds..and any supporting files to make everything work to perfection should be added to the downloadable map pack itself.Just my opinion:)

Soldier Of Ra

JV fixed every single the map errors, glitches and bugs in the stock maps. A LOT of fixes needed in mohaa has already been made and no new maps at all. Why overload the patch with useless maps that only take space, already been made and can be downloaded using the auto downloader? Admin features will be included, something in the lines of the Admin Pro menu, but only the neccesary. About the weapons, we aren't really planning to include any SH/BT weapons but we do want to add a class or 2 of new weapons, maybe with one from SH/BT in it. Assigning different handguns to certain classes would be a good idea, like a sniper having a silencer etc... If possible, stealing BT's weapon system and install it in AA ;)

   

   About an SH/BT patch, we don't know, if applying the new features of the AA patch to these games is easy then yes there would be a new patch for SH/BT with fixes etc... The admins should really have a useful stock program to control lots of useful things on his server. And include teambalance, anti-camper etc..If possible then yeah a weather control. As long as these new features don't take to much space and seem useful then they're okay. The patch's size must be attractive for people even with a slow connection to download them.

   

   50 MB maximum, seems reasonable, right?

Gold {sfx}

Using bt weapons system should be possible since from what i am understanding ,the patch would contain modified dll files.Actually using anything from sh & bt should be possible if the coder has the skill to do so.Weather control is useless if the maps do not contain rain functions.Unless some like rain indoors:) The rain functions is not of importance anyways.if the server has auto download working the admin could modify the source maps anywho and redirect to get the updated modified maps..but i still feel having weapon bash and sh bt weapon system is very important if AA desires to get sh and bt users back.

Cobra {sfx}

The maps i have here are the original ones from Reloaded, Jv has had a look over the files and says they seem all there.
Sleep? What is that?

James

After we start to replicate what I had on 1.12 I will most likely include some kind of official list of fixes on my site and on here as well as the official reloaded site.