{sfx} BattleZone Creator

Started by Cobra {sfx}, September 17, 2014, 12:53:28 PM

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Cobra {sfx}

I found myself needing external views for the Tank busting thru a wall clip ...

   

   https://onedrive.live.com/?cid=4E4BE00C95E30FE0&id=4E4BE00C95E30FE0!268&v=3">Tank -v- Wall

   

   Then decided to make some kind of menu thats handy for ingame testing ...

   

   https://onedrive.live.com/?cid=4E4BE00C95E30FE0&id=4E4BE00C95E30FE0!270&v=3">SFX Ingame Modders Menu Beta v0.1 Vid

   

   

   

   Im rusty on menu stuff and some of this probs needs tidying, anyone fluent with menus/script that would like to dev this further with me? Im just trying to add things peeps would find useful when modding/testing.

   

   The list so far ...

   cam 1 = Orbiting Cam for 15 seconds - auto switches off. Working.

   cam 2 = Chase Cam for 15 seconds - change view with your mouse - auto switches off. Working.

   cam 3 = Static Cam for 15 seconds - auto switches off. Working.

   tank 1 = This spawns a Driveable Tank. Working.

   Plane 1 = This spawns a Flyable Plane. Working.

   

   To do/need help with:

   Stop cameras rolling around on start.

   Show player properly (i only see arms unless i spawn a brushmodel haha).

   Make cam run times adjustable live eg cam 1 30 (run cam1 for 30 seconds).

   Make menu a mouse click type and pops up from a keybind.

   Debugging list.

   Tidy/Condense/make Better code.

   

   Ideas/help welcome

   

   Cobs

   

   Added 1 day later:

   

   Added the 3 German Tanks ...

   

   

   

   https://onedrive.live.com/redir?resid=4E4BE00C95E30FE0%21273">Driveable Tanks Vid

   

   Player is now in 3rd person when any of the Cams start.

   

   This menu is just for clientside use when modding or you need some extra fun, the cams you will find handy when making videos or just for a different perspective. Cheats are enabled (noclip wuss dog etc), you can also view Bboxes and Entnums with it.

   

   BBoxes Entnums and $player Location and Angles

   

   You can see my Tiered Triggers there :)

   

   

   Im still developing this and need help with making it into a bindable mouse click type menu.
Sleep? What is that?

PacRac {sfx}

Very Nice Work. Well Done. I would love to help but i'm not very confortable with menu's. But i can search and study it. This menu is pretty handy m8.

   

   Very Useful.

   

    B)

Cobra {sfx}

Cheers Pac, thats the idea - add things we may find handy or need when working in maps or just for fun.
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Goober {sfx}


Cobra {sfx}

Its ugly but works haha

   

   Lots more to add to it yet, spent the last couple of days scripting a better Driveable Tank script as the others were too buggy,so far so good :)

   

   The slot 0 bones on the Panzer and Tiger need raised for a better view it seems.

   

   Added 1 day later:

   

   Been working on my Driveable script, figured out a Cheap hack that fixed the turret views :P ...

   

   

   Tried everything to crash the script too but it runs sweet ... so far

   

   Vid of Turret Views...

   https://onedrive.live.com/?cid=4E4BE00C95E30FE0&id=4E4BE00C95E30FE0!274&v=3">Turret Views

   

   Experimenting with different explosions fx too.

   

   Added 3 days later:

   

   Tank Stuff ...

   

   Ive given the Tanks different Health and Speed depending on their type ...

   

   KingTigerTank: Health = 2000

   KingTigerTank: Speed = 280

   

   TigerTank: Health = 1900

   TigerTank: Speed = 290

   

   ShermanTank: Health = 1800

   ShermanTank: Speed = 305

   

   PanzerTank Europe: Health = 1700

   PanzerTank Europe: Speed = 320

   

   Added 1 day later:

   

   Added a few more:

   

   PanzerTank Desert: Health = 1700

   PanzerTank Desert: Speed = 320

   

   Carro P40 Tank: Health = 1850

   Carro P40 Tank: Speed = 290

   

   Churchill Tank: Health = 1700

   Churchill Tank: Speed = 320

   

   Panzerwerfer Rocket Launcher: Health = 1650

   Panzerwerfer Rocket Launcher: Speed = 280

   

   Getting that much stuff in here we definately need a URC type Menu - can anyone out there help?

Added 2 days later:

Vid update on things in the Mod Menu ...

   

   https://onedrive.live.com/?cid=4E4BE00C95E30FE0&id=4E4BE00C95E30FE0!275&v=3">SFX Mod Menu Beta V3b

Added 1 day later:

PacRac has came forward to do the URC menu for this :)

   Nice one Pac ;)
Sleep? What is that?

PacRac {sfx}

Hello peps!

   

   Ok done the first version of URC menu to this awesome Modding Utility. Good work Cobs. ;)

   

   This is an early stage , it will become more evolved as new features come out. It will have submenus and stuff!!

   

   Here is a preview:

   

   http://screenshot.xfire.com/s/130056439-3.jpg" alt="" />

   

   Enjoy it  :D

Cobra {sfx}

WOW Pac that looks awesome already mate, very nice work - didnt realise you were that quick, that would have taken me months :P

   

   Heres some more for you to add ... ;)

   

   Added:

   

   Driveable Willys Jeep and OpelTruckGreen ...

   https://onedrive.live.com/?cid=4E4BE00C95E30FE0&id=4E4BE00C95E30FE0!276&v=3">More Driveables :)

   

   Basically rescripted the original script from Scorpio/Creaper, works nice in the sfx Mod Menu now, when you get in the Jeep the lights will come on and will go off when you exit, also added a dead vehicle removal script to keep your maps tidy :) Just need a dummy driver model now (seen 1 somewhere). The GMC to look at next, didnt see a destroyed model of it anywhere tho :/

   

   Cobs

Added 1 hour 38 minutes later:

Just been trying Pacs URC menu out, excellent!!! No more typing in console lol, top work Pac, life made easy ;)

Added 18 hours 12 minutes later:

I can see the title Mod Menu will probably need changed at some point due to the content were adding to the Menu hehe.

   

   Heres a quick vid showing Pacrac's nice URC menu (simply press F1 to unleash the power) ...

   https://onedrive.live.com/redir?resid=4E4BE00C95E30FE0%21278">Ingame URC Footage

   

   The menu works in all stock maps now, Pac mentioned the Single Player maps so ive added ALL of them to the menu so you can spawn or use anything in the Mod Menu in plenty of maps. You only need to add 1 line of code to execute all this in custom maps :)

   

   This is a WIP and its looking great already ;)
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PacRac {sfx}

Glad it is helpfull ;)

   

   The 1 click menu is pretty handy :)

   

   This modding toll is getting better and better ;) More new things too come soon keep in touch people!

   

   Nice work on the Single Play maps Cobs and also on all the features of this new and very handy MODDING TOOL.

   

   Keep the good Work Guys!!

Cobra {sfx}

It sure is mate, coming together nicely :)

   

   Experimenting with how to actually spawn things in front of the player ...

   http://1drv.ms/1rYw1r6">SFX Armour 2 Placement Test
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PacRac {sfx}

Nice Laser beam to point spawn origin.

   

   Nice M8 Well thought ;)

   

   I've check the flakcannon and need to be rescripted to solve the rapid fire

   

   Think i might find a way to do it. I'll teel more as further development.

Cobra {sfx}

Yeh a vector trace seems the easiest way to place Tanks etc.

   

   Rick was looking at the Flak88 too, couldnt get it to stop firing either, the usual TIK DM comments dont seem to work with it :/  Getting the same with the Player Usable Nebelwerfer too.

   

   http://1drv.ms/1xf5Pck">Sky Writing with Driveable Tanks

Added 14 hours 18 minutes later:

All the Driveable Armour now spawns via the URC Menu and uses Laser Positioning.  :)

   

   The Driveable Vehicles ( Jeep / OpelTruck / HalfTrack) also use Laser Positioning  - just need added to the URC Menu :)

   

   The Usable Flak-88 (Rapid Fire lol) and the Usable Nebelwerfer (no projectiles as yet) now use the Laser Positioning - some TIK work needed on these 2.
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PacRac {sfx}

Nice :D Loved the Laser Positiong spawner ;) Very nice work m8. Those new Vehicles will be added to the menu soon ;)

   

   About the flak and Nebelwerfer on my free time i'll look into it ;)

   

   Keep the FANTASTIC WORK Cobs! Top 5 !

   

   ;)

Cobra {sfx}

Thanks Pac :)  They seem to work fine and is exactly what we needed.

   

   Ok ill leave the Flak and Nebel TIKs alone for you then ;)

   

   Fantastic eh hehe i think my scripting getting a bit better ;)
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JoeyC

Looks like a nice tool Cobs. Do you have a link for it??

Cobra {sfx}

No it isnt ready for distribution just yet Joey - still beta -  but i can certainly pass it over for you to try out, catch me on our TS channel mate ;)
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