MRU needs to die, here is why.

Started by Elgan {sfx}, January 08, 2016, 08:40:57 AM

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Elgan {sfx}

No offence, i know it was a lot of hard work. I am not a fan of the website.

It is difficult to use. Navigate, read and full of so much.

Why do we care about airborne?
Why do we care about SH and BT?
Why do we care about graphics?
Why do we care about Tech Support?
Why do we care about PA?
Why do we care about Total assault?
Why do we care about members lists?
Why do we care about the little statis thing on the side?
Why is the user thing there with no link to my profile to see if i can change the theme? and password?

Whats the use in a shout box? is this facebook?  cut the gimmick crap

The banner is ok but so many symbols?
The background is slowing things down and the colour is too similar. I cant read anything.


There is Dev team and a Team members area..very confusing? Then a team members private area?

We have a  menu and a Quick Men?


I also do not care about keeping old stuff alive, There is little useful information. Why are we doing this?

The old TMT forums are pretty much the only thing useful for anyone new. There also wont be anyone new learning things really. So who cares.


What users need?
A front page with some news but not really.
A forum
A forum with MOH
A forum with off topic
A link to submit issues and follow dev of openmohaa and make suggestions to the teams for various projects. Maybe a forum thread which can be interpreted.

What the team needs?
A tracking / development system for projects like taiga.io or trac or something self hosted (proffered)


Sorry to be a dick and a martar... But if you want lead devs back, Youre going to need to make it useful to them. I know it's not my website and i have no grounds to change anything, but im just saying...

If i was to properly manage and work on aspects of a project to build in features. I would almost start openmohaa.com and start fresh to make it useful for those working on it. Otherwise im sure they would be happy working in the background with git hub. They all have their own ideas and things they want to do....If any "team" comes out, then people and they need to know what is being done. I am a much much better programmer now days and very confident and happy to work on parts i want to or need to.,

Leyok and W0mbat may agree with some points, may disagree. I would like to hear from them personally?


Cobra {sfx}

#1
You would make a lousy diplomat Elga haha but i know what you are saying and you are right, ill put this into laymens terms for people ...

Do we carry on patching Moh and every now and then demand something more? Or should we now leave it as is and really make something out of the OpenMoh project, i am actually all for that because Moh as is can only be patched so much and that takes time, where do you want Moh to go in the future? The future of Moh is in the Source and these talented guys hands, they can give you a Moh that you never dreamed of, ultra modern, a game to die for!!!  What do you want?

Of course the die hards can get involved with that anway and apply new stuff into Moh, its always going to be the most modded game in history.

Team members are the sfx team Elgan, the guys keeping this Moh alive in any way or form they can, be it scripting, mapping or whatever, sfx is and has always been about learning, sharing and keeping our game alive, youve been there, youve just forgotten ;)

You are very welcome to develop a section of MRU into whatever you see fit mate, Nick and I have already discussed that, if this engine were using isnt suitable then let us know the options, i have asked Wombat to pop in and become involved too, this is you guys department, bring them in and well try our best to accomodate and adjust until we have whats needed, you all have full input on whats going on here, lets develop it into what you all need.

Why not create another Sub-Domain and use what you really want/need?

Use this opportunity to create what is exactly needed, MRU's chat and Teamspeak is ideal for comms, theres no excuse men, lets get it working.

Sleep? What is that?

Goober {sfx}

#2
I don't like how the topic was approached, but I understand what you're saying.

There is some cleaning up to do, and I don't mind doing just that.


In addition to what cobra said, I don't understand some of the points that were brought up. Many other sites have a shout box (xnull, AAAA). I don't see a problem with it. It is a space for users to make comments about anything. And you are able to go to your profile by selecting the Profile button on the top menu.

I am open to adding themes so that users can select what they want. Feel free to browse at them here. Let me know what you like and I can make changes to them: http://custom.simplemachines.org/themes/

I'm open to ideas and suggestions that will allow you guys to be as successful as possible.

Wombat and Leyok- please let me know what you think.

=[M.A.W]=DoubleKill

I know this part take care of the administrators but im going to say my opinion.

Elgan this website ( MRU ) was made for the players and moders could get help with some mods they have been developing or announce their mods and the players to give their opinion which helps make mutch better the mods.

If someone dont whant to see the old stuff on the website i prefer to achive everyng on some place to consult than delete everything.

I learn alot from the experience from the others i read on the forum posts and problably the others aswell.

Here can be created behind a developement laboratory so you can whork nice and the others from the community still come here to see hows is going the projects.

The projects i have see on oldpost some thay are not finish and some couldn be created because some features of reborn was not there, so i whant to finish the missing projects of the others but still giving them the credits.

Hope no one take this post too mutch serious.

greetings


Goober {sfx}

#4
I have archived the boards we do not need into our moved/deleted section of the site. I would like to keep them there so that we could go back if we ever need to.

Cobra {sfx}

Please guys dont take anything personal in this thread, Elgans always been lousy with his approach but that is fine, its direct and honest, what thye need is yet  to be developed here, Himself, Leyok and Wombat are currently getting their heads together, before anyone else posts on here just wait, the best solution is to create it in a Sub-Domain with everything they need, they only need MRU then for easy Comms and Community involvement.

Problem solved!

Anything else?
Sleep? What is that?

Ley0k {sfx}

I personally agree with Elgan.

MRU is only modding/patch based and OpenMOHAA is a game remake, it seems like there is a little conflict over there. But in my opinion I prefer all-in-one, there are too much extensions atm, and that's the only way for people to follow real news. MRU should be renewed to a more modern website that mainly supports MOHAA/OpenMOHAA, and put mods on a lower side, modding is not a priority for me. Maybe people would disagree with that, but that's the only way to move forward, people should be more involved in a modern game.
As for the development system, I we have Github/SourceForge but we can switch to anything else if you want.

Elgan {sfx}

git would be good, but also with a tracker.

git issues are "ok",  maybe enough..

LeBabouin {sfx}

#8
hehe cool someone not being "good job tya" was missing here:) Me dont care of developping a modern game which is not a spare time job and i avoy i dont really understand what openMoh has made till know but i heard of it for a long time now. Dont forget to update site name if you come to move modding underground :)
MRU is just getting born imo, i yet like the site so much more than before!

Cobra {sfx}

#9
Ley0k is absolutely right, it does need kept in 1 site, here is perfect, MohAA/SH/BT is never going to go away, MRU helps cater for this and also to help people develop their skills more, OpenMoh is the next Gen Moh and things in the FAKK2 source benefits both areas, we just need to incooperate both here. MRU has all the comms youll ever need, just needs some coordination and planning is all, nothing will be lost nor forgotten about, were in a perfect situation that benefits everyone.

We have Jon and Brian onboard now from MohAAAA and they have always supplied us with Test Servers which is very kind of them, we in turn keep them topped up with Mods for the Community, MRU is expanding in all the right areas, embrace it and lets get on with what we enjoy doing ... Moh stuff, whatever flavour it be.

So in a Nutshell at your fingertips ...

Flexibility
Dedication
Support
Skills
Mod Database (expanding)
Hosting
Comms
Servers
Community
Input
Output
Funding
FAKK2 Source
Fun
... and some other stuff ... anything extra has got to be a bonus ;)


Sleep? What is that?

PacRac {sfx}

#10
 
Quote from: LeBabouin {sfx} on January 08, 2016, 02:37:19 PM
hehe cool someone not being "good job tya" was missing here:) Me dont care of developping a modern game which is not a spare time job and i avoy i dont really understand what openMoh has made till know but i heard of it for a long time now. Dont forget to update site name if you come to move modding underground :)
MRU is just getting born imo, i yet like the site so much more than before!

I totally agree with LeBabouin, MOD's are really important and I am talking about GAMETYPE mod's. I understand your point of view elgan and Leyok, way back when you guys had less knowledge in programming, you mostly focused on fixing bugs and giving new options through mohaa scripting language. Now that you evolved into programming you are thinking away forward, yet remember Medal is different for it's simpler understanding language code and mod's and unique playability. Just hope openmohaa doesnt change any of all the best in this game.

ToxinUK {sfx}

I have no idea what git hub is but I do understand the logistics of software development, repositories, revisions, testing and the like.

The current website has it's uses and acts as a place for people to come, that aren't members of the {sfx} team, and get fixes, mods, etc for their game and hopefully gets some of them to try modding for themselves.

I see the points that Elgan and Leyok are making. However, I don't see the point of throwing all of this away to create a website that will produce a version of the game, at some point in the future. What is there to be during this "void"?

Will openMOHAA be backwardly compatible with MOHAA or will it be a totally different file structure?
If it is to be backwardly compatible then why not keep all of the current mods to use?

Will openMOHAA live up to it's name or will it be made so that it cannot be modded and then you develop "DLC" for it?
Patience is a virtue that I do not have time for!

Ley0k {sfx}

#12
To clarify things, OpenMOHAA will be a front-end change of MOHAA :

The backend (like gameplay, scripting language, engine, things that are not noticeable) won't change, only gets improvement. Mods will still be allowed through the game, but some commands that we really find annoying (such as stufftext and dmmessage) could be changed to have more filtering (I think peoples can't tell how much they hate alias commands that replace cheats command or anything).
The front end (renderer engine, net, sound) will fully change and will use a more modern approach to attract more player, and have some better visual.

Of course everything will be retro-compatible and OpenMOHAA may be even able to play on a AA/SH/BT server.

ToxinUK {sfx}

Putting my scripting hat on, with a change in renderer would that mean a change in the textures or would that all be taken care of in the new 'PK3s'?
Patience is a virtue that I do not have time for!

Ley0k {sfx}

I mean a change in the renderer engine will change, to use new features like anti-aliasing, normal mapping, post-process FX, shadows, etc.
Peoples can help in the future making HD textures with normal mapping (example from Google here).