Tools

Started by Elgan {sfx}, January 09, 2016, 04:05:40 PM

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Elgan {sfx}

Tool ideas

blender import/export moh bsp with textures
blender import/export/export moh sdk/skc/animations
blender import/export moh tiki (with model and texture links)
blender import/export .map
blender import/export map pk3

GTkRadient import/export .map pk3
GTkRadient import/export .bsp (maybe)






Ley0k {sfx}

Blender is mainly for modelling. I suggest to only use Blender for exporting models and animations, and GTKRadiant to export map and bsp.

Elgan {sfx}

Quote from: Ley0k {sfx} on January 09, 2016, 05:08:32 PM
Blender is mainly for modelling. I suggest to only use Blender for exporting models and animations, and GTKRadiant to export map and bsp.

Not true; blender is also a capable mapping tool for other engines ;)

Bulldozer {sfx}

What are the pros/cons between blender and GTK radiant? Think of old mappers who are familiar with moh radiant but it would probably be hard for them or take a lot of time to learn how to use another tool. Although, mapping, modelling, animating with 1 tool would be more convenient.

Ley0k {sfx}

GTK radiant is mainly used for mapping, and is the same as MOH Radiant.

Elgan {sfx}

just found this https://github.com/GoomiChan/UE4-Quake-Map-Importer

.map to unreal engine 4

im really liking the idea of MOHAA in UE

Cobra {sfx}

Im downloading the engine now to have a play around with
Sleep? What is that?

Elgan {sfx}



Elgan {sfx}

dump: WIP  (may be away a few days)...can you add a tools to git hub maybe?

WIP loads a QUAKE 3 map into blender. Have to find a way to create "faces" in blender,

Will need adapting to mohaa bsp later...
@wombat, ley0k might have to catch u at some point and chat about vast moh bsp changes and lod terrain.

http://pastebin.com/RFv51FRj

Elgan {sfx}

found out how to do faces, but cant get all of them working...done for now...


Elgan {sfx}

http://www.flipcode.com/archives/Quake3_BSP_Converter.shtml

q3 to ascii model conversion. Should alloow q3 map to 3d model prog with textures..

need to look into it for moh to 3d model because using blender api is rubbish atm

Elgan {sfx}

UE4-Quake-Map-Importer (unfinished but a good start for importing mohaa .map into UE4)

https://github.com/GoomiChan/UE4-Quake-Map-Importer

Also a very good demo on plugin making...might be worth seeing if it could be used as an understanding for making a mohaa .BSP importer