Fire For Effect released

Started by Rookie One, April 02, 2005, 07:39:35 AM

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Rookie One

Hi,

   

   Some of you might be already familiar with this mod. For those who aren't, it adds Wolfenstein: Enemy Territory-style fire support (artillery and airstrikes) to MoHAA. Screenshots and changelog below.

   

   Newest release: 0.8 (02.04.2005)

   

   Grab it at http://www.moh.gamesnet.pl/rookieone/?lang=english">my site (might be down sometimes).

   

   

       0.8

        o fixed a bug that would make the instructions not appear until a map restart (thanks to SuperTank.17 for pointing this out),

        o fixed a bug in the xzones tracing method that wouldn't let calling fire support anywhere (again thanks to SuperTank.17 for pointing this out),

        o optimized the zones tracing method to reduce server load,

        o a custom state file is used now to detect binoculars clicks - the map scripts don't need to be modified anymore,

        o added a few z's to the name of the .pk3 to make sure FFE replaces Stielhandgranaten as people would often complain that smoke grenades don't,

        o as the 3-explosion airstrike didn't go very well with ET, you can now choose between a 6-explosion and a 3-explosion airstrike via the configuration file - set it to your liking,

        o fixed a bug of airstrike explosions appearing at ( 0 0 0 ) if they were supposed to go out of bounds - now they just don't appear at all,

        o removed the console shutdown feature as it didn't work very well,

        o code reorganisation.

       

       0.7

        o reduced the explosion knockback multiplier as bodies were flying everywhere around the map, :P

        o fixed a preset loading routine bug that would cause the mapname to be read as "getcvar",

        o there are now 3 explosions in an airstrike instead of 6, but they are HUGE, :) which conpensates well for the small number; matches WolfET better; also improves performance,

        o artillery marker won't kill you now - it deals a random damage from 15 to 25; matches WolfET better,

        o improved damage dealing routine for better performance.

       

       0.6

        o unused code removed,

        o improved player handling - the previous version, in extreme conditions, could crash the server at times if lots of players left their teams while spectating or dead,

        o map preset is now case insensitive, so it will work if the mapname cvar is not lower case,

        o pain indicator now works fine when killed by an explosion,

       

       0.5

        o fixed a power timer bug that allowed instant power after calling an airstrike,

        o gave up on trying to simulate a weaker grenade explosion... :(

       

       0.4

       A long list of bugfixes and changes this time:

        o a distance check is performed before sighttracing from an explosion to player to save server system resources,

        o fixed the unlimited number of airstrikes bug,

        o most of the script_origins are now not broadcasted to the clients to save bandwidth,

        o fire effect removed from the explosions, as they caused huge FPS drops and lag,

        o reduced the number of smoke entities spawned - they'd had eaten bandwidth,

        o you can now shut the script down using the ffe_shutdown cvar,

        o Axis players won't be left with 1 grenade against Allies' 6 (or 3, if realism is installed) on non-FFE-enabled maps,

        o fixed a bug that printed NIL to player when he threw a smoke grenade and went spectating immediately,

        o changed the "insufficent fire support" message for air support to "too many airstrikes requested",

        o improved handling of the grenade projectiles,

        o a new, neat instructions message. :)

       

       0.3

       Lots of changes, I don't remember most of them. :P What I do remember: fixed the zones and xzones methods bugs, enlarged the distance between airstrike explosions.

       

       0.2

       Added airstrike calling by smoke grenades (thanks to Elgan for the suggestion to use parm.owner!), changed fire mission timer system.

       

       0.1

       First version.

       

   

   http://www.imagehosting.us/?id=279711&type=viewpic">http://www.imagehosting.us/himages/ihnp-279711thumb.jpg" alt="" />http://www.imagehosting.us/?id=279752&type=viewpic">http://www.imagehosting.us/himages/ihnp-279752thumb.jpg" alt="" />

   http://www.imagehosting.us/?id=279757&type=viewpic">http://www.imagehosting.us/himages/ihnp-279757thumb.jpg" alt="" />http://www.imagehosting.us/?id=279765&type=viewpic">http://www.imagehosting.us/himages/ihnp-279765thumb.jpg" alt="" />

   http://www.imagehosting.us/?id=279774&type=viewpic">http://www.imagehosting.us/himages/ihnp-279774thumb.jpg" alt="" />

   

   Cheers,

   

   Rookie One
here's my stuff - inequation.org | here's where I work - thefarm51.com

Elgan {sfx}

hey nice one. nice to see all the issues fixed not that i knew there was any. ill have to try this sometime. sounds gr8

Rookie One

Hehe. :) I want it to be as bug-free as possible. ;)

   

   The thing I like the most is that I achieved the goal of making it almost map-independent! :P
here's my stuff - inequation.org | here's where I work - thefarm51.com

Cobra {sfx}

Sleep? What is that?

{B*OF*B}_TheRooster

Rokie one,

   

   I'm sorry but I/m lost what does the mod do? It looks interesting but I'm not sure what's up.  Can you fill me in please.

   

   

   Thanks
*S* Salute to all you Modders.  You have kept MOHAA Alive!!!
MOHAA {B*OF*B}_ABandOfBrothers 68.232.172.45 Since 2002
BF3 173.199.90.201

Rookie One

Grab binoculars or a Stielhandgranate (you'll get 1 no matter which team you are on) and go call some artillery or airstrike in! :sly
here's my stuff - inequation.org | here's where I work - thefarm51.com