MohAA V1.12 Patch

Started by Cobra {sfx}, August 09, 2008, 02:32:18 PM

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*Herr_Kruger


Trinitrotoluene

Just submitted a few bugs.

   

   I'm not sure about this wire jump "bug" in dm1, I think it's a little surprise. I really don't mind keeping it in 1.12. It's just a game but with these kind of things we really need to look at both sides =)

   

   By the way, casino du Paris? Isn't it supposed to be casino DE paris? Nice job EA =P

   

   http://img366.imageshack.us/img366/5930/shot0000br0.jpg" alt="" />

Klugscheisser

I'm just jumping on the end of this .... but will you include Manon's pain/death sounds instead of sounding like a guy (Sorrid did a mod for this) and will the German Mechanic have sleeveless forearms in first person (mod exists)?

   

    I've used the decals for years ... I'm surprised this is new to most of you.

   

   Also leaning into the double beds (Southern France for example) as well as the locked gated door sounds (Southern France).

   

   

   local.door = spawn trigger_use "targetname" "door_locked" "origin" "( -496 1506 384 )"
   local.door.type = "metal"
   local.door setsize ( -20 -20 0 ) ( 20 20 96 )
   
   local.door = spawn trigger_use "targetname" "door_locked" "origin" "( -1288 1537 64 )"
   local.door.type = "metal"
   local.door setsize ( -20 -20 0 ) ( 20 20 96 )
   
   local.door = spawn trigger_use "targetname" "door_locked" "origin" "( -1103 1402 64 )"
   local.door.type = "metal"
   local.door setsize ( -20 -20 0 ) ( 20 20 96 )
   
   local.door = spawn trigger_use "targetname" "door_locked" "origin" "( 226 -920 0 )"
   local.door.type = "irongate"
   local.door setsize ( -20 -20 0 ) ( 20 20 96 )
   

   

   http://img.photobucket.com/albums/v227/Klugscheisser/mechanic.jpg" alt="" />

Bulldozer {sfx}

very nice mauser, Klugscheisser :)

Klugscheisser

Whoops. Forget where I picked these up from, I think they were used in part with a iron sights mod. Anywho, I think all the AA models are in there ... some have issues (but I only use the rifles and stick nade).

   

   http://dodownload.filefront.com/6402875//b70eed6c4c67fde90711f91a29b660211f17800b31c4989cce522c9a2c0a8725719fd0019dbef009">http://dodownload.filefront.com/6402875//b70eed6c4c67fde90711f91a29b660211f17800b31c4989cce522c9a2c0a8725719fd0019dbef009

Soldier Of Ra

M1 Garand has a texture problem, when swung or moving, a piece of texture is flickering. If you don't know what I'm talking about, I'd better make a tiny video...

Klugscheisser

Dunno ... I don't use that version. I just through it up in case anyone is interested.

   

   Note: I just looked and that file has a missing bracket in the Garand tik.

   

   Change to:

   

   

   setup
   {
      scale 0.52         // Set default scale to 16/30.5 since world is in 16 units per foot and model is in cm's
      path models/weapons/m1_Garand
      skelmodel garand.skd
      surface stockgar shader stockgar
      surface skin3 shader gar1
           surface skin2 shader gar3
           surface skin1 shader gar2
           surface material8 shader m1clip
   }
   

   

    Also, Shader bar1 for the BAR will conflict with the decal near the pub in Remegan ... just change the shader in the weapon tik/shader file to something else (bar4).

Cobra {sfx}

Wow - unbelievable the amount of things that needs little fixes
Sleep? What is that?

Trinitrotoluene

M1 garand has a texture problem, I know what you're talking about. Stupid I didn't think of that yet, I remember I did tell Snake about it when Reloaded was still alive. The question is, can it be fixed? At that time it was a NO I believe... Did adding that little bracket really fix it? =D

   Leaning into the southern france type of beds is one thing, but you can also shoot through them, pretty much like a black window. I checked back a few pages and I couldn't find if it is or will be fixed. But I might have missed that.

   

   (LOL at forum admin editing my location =P)

Klugscheisser

I use this on our server for the beds in Southern France. They can still right lean into the bed partially ... but they can no longer look through the bed in 1st person. It should stop the shooting through them as well.

   

   

   local.clipbrush2 = spawn script_object
   local.clipbrush2.origin = ( 1266 2631 672 )
   local.clipbrush2.angles = (0 0 0)
   local.clipbrush2 setsize ( 0 -60 0 ) ( 130 60 45 )
   local.clipbrush2 solid
   local.clipbrush2 nodamage
   
   local.clipbrush2 = spawn script_object
   local.clipbrush2.origin = ( -115 1300 385 )
   local.clipbrush2.angles = (0 -90 0)
   local.clipbrush2 setsize ( 0 -60 0 ) ( 130 60 45 )
   local.clipbrush2 solid
   local.clipbrush2 nodamage
   
   local.clipbrush2 = spawn script_object
   local.clipbrush2.origin = ( -1403 390 168 )
   local.clipbrush2.angles = (0 180 0)
   local.clipbrush2 setsize ( 0 -60 0 ) ( 130 60 45 )
   local.clipbrush2 solid
   local.clipbrush2 nodamage
   
   

   

   I was a bid confused about the Garand bit .. didn't know the stock one had problems in AA.

Soldier Of Ra

I doubt the m1 problem is tik related, it is unnoticable, since if you're moving, you're probably watching for enemies instead of texture issues on your rifle. Nevertheless, it should be fixed. Personally, I think it's either an error in the texture or error in the model itself. I'll go see if it does the same thing if I use a custom texture mod (no custom model) for the m1 garand.

Elgan {sfx}

can recompile the maps dont forget

PKM

solombo, just saw the icon/image you made for the front page . man i love that thing...so freakin' clean .
I do smoke. If this bothers anyone I suggest you take a look around at the world we live in....and shut the f*** up.
"PS: Yeah, we hate all PKM's works !-djfou"
*OFFICIAL*** {SFX} Double Clam Lapper

Bulldozer {sfx}

Hello everybody!

   

   I wrote an idea-list for 1.12 patch in progress.

   This list contains lots of fantasy, and many useable ideas. My list is a part of our ideas, it is a demo. :D

   After you see them, plz post your comments, and write down, this one is possible or no...:)

   

   

   --------------------------------------------------------------------------
    MOHAA Unofficial 1.12 patch - THE GREAT IDEAS :)
    from Bulldozer.Hungary
   --------------------------------------------------------------------------
   
   - server side screenshot maker
   - player animation, when placing the bomb
   - cinematic effect, while the objective destroying ( cinematic-endings )
   - if you drop weapon, that isn't disappearing atm
   - abolish old graphic settings
   - new, nice menu with beautiful animation and music
   - color names, maybe a lighter or darker color to clan prefix
   - new freez-tag mod: collect points from unfreezing and bomb-placing, and change them to air
   support, or more ammo...etc, new fire animation at unfreezing, really freezed players, blue
   ice, adhering to players
   - nicer hud, nicer scopes
   - re-modelled, detailed weapons, extensions: example: strap-rifle-sling to thompson
   - compass can point towards the objective
   - on-off leans
   - new game-sounds, and new talking-sounds for multiplayer
   - statistic ( shoots, deaths, all played time..etc )
   - new death and other animations, example: Elgan's headshot, manon kick, etc... :)
   - playable omaha with many way to the objectives
   - unblock blocked rooms (enlarging)
   - detailed maps with lots of things, objects
   - on the maps: clocks are showing the real time
   - fancy memorial room about old bugs and credits..etc
   - anti pixel-nade mod
   - arrive with plane, maybe truck
   - save screenshot to .jpg format
   - realistic: if your hp is low, you cant run/walk normal speed, and u cant shoot with good aim
   - change medic boxes to canteen, drinking animation
   - spawnprotect with sleepless spawnguards
   - include mustard gas to v2 and omaha maps
   - rocket launch on v2
   - switchable lamps
   - alternated daytime, and fog, snow, rain
   - carriable mg42, 30.cal, hammer...etc
   - sting with M1 Garand and mauser
   - grenade to M1 Garand
   - new weapon: flamethrower
   - new weapon: landmine
   - on-off tracers
   - new "zümzüm" sounds for mosquitos (they circulate around a lamp)
   - useable flak88, nebelwerfer, howitzer, 20mm flak
   - fixed 30.cal
   - new single player missions
   - driveable vehicles, example: gmtruck, motorbike
   

   

   Special thanks to szuperferko and HMC!

   

   Good work, guys! :D

STORMnl

lot of these are mods,,you can use them with the automatic downloader,,if a server is using them

   

   some idea's are good
Dutch Blue Oyster mean machine instructor + The Jack off the dutch platoon - My Drill Instruction http://es.youtube.com/watch?v=25Qhbdijv5Y&feature=related