MohAA V1.12 Patch

Started by Cobra {sfx}, August 09, 2008, 02:32:18 PM

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Runt

*Herr_Kruger :
   Hmm I didnt made them, those are The original decals from moh, and for me they are pretty well applied, which ones you mean? we can make new decals though, but i dont think its necesary.

   

   

   

   I know you didn't make em, but for example look at the sand decals on this screen: 1567-shot0102.jpg. They are waaay too red.

   The shadow decals of the bushes on the big square don't fit either.

*Herr_Kruger

Trinitrotoluene :
   Wow nice decals, definitely bring them to 1.12. Though it might be a good idea to give players the option to use them or not.

   

   

   You cant do that, you either used them or not.

   

   
Runt :
   I know you didn't make em, but for example look at the sand decals on this screen: . They are waaay too red.

   The shadow decals of the bushes on the big square don't fit either.

   

   

   I guess its a matter of taste, they might be a little red but look nice to me. I think you are not use to see them in the map, thats why they might shock you, sepecially the ones in algiers, but if I have to choose wheter to use them or not, i would prefer to use them. Also remember , that you can modify them, or make your own.

briqz

If theyre not toggle-able I have my reservations about including the decals..

Trinitrotoluene

I think it should be an extra graphics options drop down menu, rather then deleting or adding files to main/maps/dm =)

STORMnl

i like it,,and about the sand is to red,,,sunn is going down,,everthing is red than,,

   it's nice those shadows,,,

   i say in the patch,,and in the dropdown to,,to set it out our on

   

   found some nice posters on the wals,in several maps,,remagen to

   looks to me the portrets are looking different to

   

   this is something to placed in the patch,,

   

   the hidden skins,,is also a good option,,sp skins are nice,,puth them in the ptch to

   

   my 2 cents
Dutch Blue Oyster mean machine instructor + The Jack off the dutch platoon - My Drill Instruction http://es.youtube.com/watch?v=25Qhbdijv5Y&feature=related

Soldier Of Ra

...eh...wha....kruger just said it canNot be toggleable!! I guess kruger know what he's talking about, you use it or you don't, so it can not be toggleable!

   

   Let's think of realistic possiblities, for instance, either release the unlocked decals seperately or include an option in the unofficial patch's install (ie option to install the decal pk3 or not).

Cobra {sfx}

The decals are toggleable already - in your settings (Static Decals on or off) as krug stated, as with the sp skins - the auto downloader would take care of that, there are 20 added to the Reloaded pk3 already.
Sleep? What is that?

STORMnl

good to here about the skins,,,,and good to hear about the decals
Dutch Blue Oyster mean machine instructor + The Jack off the dutch platoon - My Drill Instruction http://es.youtube.com/watch?v=25Qhbdijv5Y&feature=related

Soldier Of Ra

He said that? Okay guys, I think I might need glasses!!

   

   So the autodownloader will still make you download everything...I thought that was going to change...?

[KC]Murdock

i heard cod2 has also an autodownload function only files which start with svr_ are skipped. Maybe an idea? I still dont like the idea that the clients need to download ALL the custommaps in the server rather then the ones in the maplist....

Cobra {sfx}

Krug - "You cant do that, you either used them or not."  = (ON or OFF) - does to me anyway lol

   

   What do you mean everything? itll let them download what you tell it to (skins/models etc if theyre non-stock)
Sleep? What is that?

Soldier Of Ra

Yeah!! That's a great idea, only download the files with svr_ (maybe for mohaa use zvr_ lol)in front of it, server admins can add these files they want the clients to have so the client can play their custom maps (in rotation !!). No downloading the entire custom main :-D btw chris, not all the custommaps, all custom files.

   

   Better not use zvr_ to SKIP, but to download!!, it's more useful, why? Well if a client has played on servers all day and he wants to know everything he had downloaded, he would just check his main for all zvr_ files.

   

   EDIT: No one has to download every custom file on the server, just the files they need to play (like maps in rotation) I know server admins and they've got a stash of maps in their server main for different rotation with the current autodownloader any client would be forced to download all those custommaps.

*Herr_Kruger

well, regarding the decals, you have to use the decal tool in moh, its a menu editor. You have to call a map, press "pushmenu decals" and youll see the editor. You restart the map, save , and the editor will save you a dcl file in main/maps/dm for example, This , because the dcls are already there, so the editor enables you the decals, but you have to put them in main in a pk3. Not sure if toggeable or not, the decal editor its not easy to use if you havent use it. I still dont see the problem, with the decals runt said the dirt in algiers is too red and no one wants them lol, have you guys tried it? Theres only dirt in algiers btw.

   

   and Trinitrotoluene, if you look closely, you have the dcl files already there, but useless, so it would be removing them and adding the working ones.

   

   Another thing is that, now that i think of, if we are modifying the bsps, the decals are goint to be useless.

Cobra {sfx}

According to the decal guide all you have to do after changes is update the DCL in the Moh dcl editor
Sleep? What is that?

[KC]Murdock

briqz :
   Would be interested in that .pdf too. And yes, would be happy to help out where I can. Good point about the V2 rocket.

   

   Does any of you know whats the deal with nades that explode practically in your lap but still no damage is done. Thats a bug too isnt it?

   

   

   Hi, for everyone i updated the buglist and now made it public to. Because hopefully most are gonna be stopped and maybe someone else knows different ones.

   If you do know diff bugs plz PM with description and screenshot or email me at murdock[at]killerclan.com

   

   4447-bug and glitches_beta2.pdf