MohAA V1.12 Patch

Started by Cobra {sfx}, August 09, 2008, 02:32:18 PM

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Trinitrotoluene

Here's something I also reported to Reloaded back then. When you select rifles/snipers, the speed of reloading a new bullet in the chamber is different depending on how you move.

   

   - if you stand stil, reloading a new bullet works at normal speed

   - if you run forward, a new bullet is starting to be reloaded slightly later after your shot

   - if you run (strafe I suppose) left / right, a new bullet is starting to be reloaded slightly later after your shot

   - If you walk forward, reloading a new bullet is done right after your shot, like standing still

   - if you walk left/right (slow strafe I guess), it takes ages for the bullet reloading animation to start after your shot

   - if you do all of the above while crouching, reloading a new bullet works at normal speed

   

   So I'm talking about the difference there is between your actual shot and the moment you start chambering a new bullet, if that's the correct word. This only happens with rifles and snipers as far as I know. With the M1 Garand it only happens when your empty clip ejects and you have to enter a new one. It's a detail really, but it's an inconsistency and now there's a chance to get it fixed :) Though, if you look at the speed of reloading between standing still and a strafe walk, there's a huge difference, so your opponent will always have that 2nd shot faster than you.

   

   Also, did you guys notice how long it sometimes takes for your character to pick his pistol when you dropped your weapon? Sometimes it works fast, sometimes slow as (*&@#. There's probably a trick around this, but is there any chance you guys can fix this? Think of it as a weapon switch command that overrides everything else, resulting in you being able to switch your weapon at all times, right away. Get what I mean?

Soldier Of Ra

mod hippy, check my post on the first page of this topic, saves a bit of work I presume, I don't that's all of them but I remember that most of them are already fixed. Took most of them off the reloaded site.

   

   Trini, nice idea but that's all very detailed. We'd have to change state files, tik files for something you barely notice and might piss off hardcore snipers and might make em go to another game.

   It's a great idea for a realism mod but the gameplay is fine as it is. Is it worth it to spend a lot of time in something so unnoticable to many and annoying to others? It's perfect for a mod but not for a patch.

   

   Btw shouldn't run and walk strafe be switched? I figure it's faster to reload when walking than when running.

   

   Gold, it'll probably be good for the bashing system. That's already been made for AA isn't it? As for the rain, well modifying the scr file would enable rain? Then the admin could modify it like he would with a mod or a gametype and voila you have rain, but like you said, it's quite irrelevant. But weather and light cycles would add another dimension to the game.

   

   Btw we got a c++ coder(he worked on game engines at zootfly), maybe even 2!

Trinitrotoluene

No, when you walk strafe, it takes longer to start chambering the next round after your shot. Test it, there's actually a huge delay in it. It's probably a lot of work to fix this, but it's an inconsistency left by the original creators. Isn't a patch meant to... well... patch the game and fix inconsistencies? So I hope you guys could take a look at it anyway.

   It's not about the actual reload animation, that stays the same. It's about the delay between the actual shot and starting to reload, there's a gap between those two which can be quite big. Hope that kind of makes it more clear. I understand you guys have to set priorities and this will probably not be high on the list. But it needs to be patched if you ask me :D

STORMnl

wil be the SH and BT maps be a seperated download?

   also the sp maps from SH and BT??

   

   if so,,than you have a normal patch,,and every one can download it,,

   with al the fixes and extra's that wil be in,,
Dutch Blue Oyster mean machine instructor + The Jack off the dutch platoon - My Drill Instruction http://es.youtube.com/watch?v=25Qhbdijv5Y&feature=related

Cobra {sfx}

I know what you mean about the loading etc, i think the idea is - if the players moving it should take longer to reload (which it would), many probably dont notice or stop to reload or are just used to it.

   

   Personally - i think it should be left alone for some variation
Sleep? What is that?

Soldier Of Ra

Most people are used to the normal gameplay, and'll get pissed if it's in a patch. If it was a mod, then it would be very popular (perhaps a new CRK?) But if it just a delay, then it could be done without much trouble.

   

   Storm, SH&BT to AA maps etc are already out there, but It might be an idea to release another patch or an "addon" of the new patch if people want all these maps to be stock. But I'd rather have them collected in a non-patch related zip for people to download, with the autodownloader it just seems unneccesary...

   

   btw Storm do you have a downloadlimit? And to anyone else: Does anyone here have a download limit?

Trinitrotoluene

Perhaps it's a good idea to release the maps separate, like you said, with the autodownloader it seems unnecessary. I highly doubt that those reload delays were put in the game on purpose. Simply because of the fact that while running the gap between shooting and reloading is smaller than while walking. It should have been the other way around, right? That's why I believe it is a design flaw and nothing else. Anyhow, it's up to you guys what to do with it :)

   

   I don't have a download limit by the way.

STORMnl

i don't have a download limit
Dutch Blue Oyster mean machine instructor + The Jack off the dutch platoon - My Drill Instruction http://es.youtube.com/watch?v=25Qhbdijv5Y&feature=related

Soldier Of Ra

Well you could ask someone to make you such a mod, it brings realism to the game and I do not think they've forgot to put something like that in the game, I think they figured it would make the gameplay less enjoyable for hardcore FPS players. If you want realism all the way even in physics then you should play Brothers in Arms, all FPS games lack realism because it would make the gameplay far less enjoyable. Can we blame them? I'd like to reload as fast as possible as well...

   

   Damnit I think I'm the only poor sucker who does have a download limit....

Gold {sfx}

STORMnl :
   wil be the SH and BT maps be a seperated download?

   also the sp maps from SH and BT??

   

   if so,,than you have a normal patch,,and every one can download it,,

   with al the fixes and extra's that wil be in,,

   

   

   all spearhead and breakthrough maps should be kept seperated from the patch... i am re-doing all the multiplayer maps now.there was to much not needed stuff in the last release.actually i am thinking of seperating them once more..like have one download for the spearhead multiplayer maps and one for the breakthrough maps..but both will be 100% compatible with each other..meaning the server and the client can have both mappacks loaded at one time with no conflicts..i will discuss this futher with cobra on msn once i get back to my pc:)...by doing it this way it doesnt force anything on the admins..some want to play spearhead maps only...some breakthrough only...why should the fixed spearhead maps also require you to dl breakthrough content as well.If certain functions is enabled or taken from the sh & bt dll files and coded into AA such as sh & bt weapons..this map pack could contain all the necessary textures..tiks..weapons menu..to kick the new funtions into reality..by thinking of it this way the patch itself would not be weighted down with weapons textures etc etc.Just a thought.

Cobra {sfx}

You are right Trinitrotoluene (damn cant ya shorten that name lmao) that does need looked at if theyre the wrong way around - do u also know the bazooka shell flies backwards after its fired?

   

   All these little niggly bits should be looked at i agree, Rick (Gold) is also fixing some minor niggles like the console spam in various maps, ill let Rick explain more what hes doing on that as i cant keep up with him lol

   

   Keep those bugs comin

   

   Cobs
Sleep? What is that?

Trinitrotoluene

LOL bazooke shell flying backwards?! Sounds funny! Thanks for keeping us posted on the bug fixes. (just call me TNT if you like)

   

   What about VIS bugs (notorious stalingrad corridor for example)? I think this is a bug in the engine, might be hard to fix, is this on your to-do list? If I remember correctly, Snake tried fixing it as well. But the only way he was able to fix it was to override this VIS stuff and let the engine draw that whole corridor/whatever all the time, or even the whole map. Resulted in poor FPS though...

   Anyone in here knows anything about the push feature that Snake originally wanted to put in his patch? Do you guys have the source code of that one? And what about the medic feature?

Soldier Of Ra

Mod hippy is overlooking the VIS for better FPS purposes but especially to counter various cheats and hacks (eg wallhack...). The VIS needs some tweaking and tuning, because SH seems to have a natural 70-80 FPS and AA only 45-50 FPS, I think the VIS has something to do with this.

   

   Now that you mention it Trini, your nickname's the full name of TNT, clever :D

   

   So gold, you mean you can implement SH and BT into AA? Sounds awesome, getting all the tiks, models, maps and textures to work in AA for free? Basically making SH and BT for AA? Might piss of EA so...ALRIGHT!!! Could name it the "unofficial expansion pack."

   

   Cobra, don't you mean that the bazooka is actually held backwards to shoot? And a big flame flies out the other end? Bazooka's a 2 man job, I guess that's another blow to mohaa's realism... and many other games.

jv_map

Hi all :)

   

   Regarding the vis bugs, stalingrad has some hint brushes `streaking' corners, i.e. they hit the wall at just one point. While this is optimal for SP maps and if the engine were bug free (most vis bugs are due to the incorrect handling of leaning in the engine), it is unsuitable for MP. I think that moving the hint brushes some distance (32 units or so) into the wall (not away from it!) will completely solve such problems with unnoticeable fps impact.

Cobra {sfx}

No lenny - watch the bazooka shell as it flies - its flying backwards.

   

   Thanks for that info Jeroen, keep it coming ;)
Sleep? What is that?