MohAA V1.12 Patch

Started by Cobra {sfx}, August 09, 2008, 02:32:18 PM

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Soldier Of Ra

Like...

   

   "You have an earlier version of MoHAA (1.11) please update to 1.12."

   

   Hey elg, you can use chris' server to test it. Yeah like tnt says we can show the url to MRU's download section or something.

Trinitrotoluene

- Would it be possible to give the fraglist at top of your screen a green/red color like in spearhead? The first time I tried spearhead/breakthrough I thought this was really a nice add-on. It would be useful in AA as well. I really hope this could be done.

   

   - Is it possible to give the sound options menu a new drop down menu to enable or disable the chat "click" sound? I know this sound could also be deleted by simply editing it from one of the pack's, but I'm not sure if DMW likes that. (even though initially you may be clean, a ban after a period of time is possible...). I guess this click sound thing is something personal. I find it annoying sometimes, maybe more people do.

   

   - But perhaps more important, do any of you know about the bug that prevents you from reloading? Sometimes there's just no response when you press your reloaded button. But when you holster your weapon, then select it again, reload does work. I have no idea what causes this, it seems to be very random... Speaking of which, maybe I already mentioned it: sometimes when you drop your weapon, it takes ages to take out your pistol, maybe as long as two seconds. Can this be fixed? This also seems to be random and it's really a bug if you ask me, no realistic thoughts behind it...

Soldier Of Ra

- That would be possible.

   

   - Seems unneccesary, but you can also make an addon. Use the temp.wav file or the default.wav file in the 3rd pak and use it for your addon to overwrite the click sound. These 2 wav sounds are actually no sounds. DMW won't accept it either way because it checks the exact file sizes and any non-stock pk3's in the main. However I haven't noticed a click sound before except in SH and BT... Can we use a drop down menu to make the sound switch to 'No' sounds?

   

   - Never experienced it but I have experienced when reloading (animation) has started I switch to my handgun/nade and switch back and my weapon is fully reloaded. Some sort of skip occured. Usually when I switch I still hear the reload sounds. Good thing it's very random or people could exploit this. Anyone else got this?

Trinitrotoluene

I've never had that reload switch bug, jeezzz MoH:AA is weird :D

   

   I hope to hear from you guys when a final decision has been made on the red/green text and the click sound. Ra, allied assault really has a click sound (xxx entered the battle, new chat lines etc.) but I'm sure you know what I'm talking about. It's just a different sound than what's used in SH and BT.

Soldier Of Ra

Ah that sound, I thought you meant the chat in the top center of the screen. Yeah, it sometimes annoys me too.

[KC]Murdock

what ive always missed in AA to whats in SH and BT is the ability to go forward and backward with players in spec. Would be nice if we could incorporate that to....just an idea

Soldier Of Ra

Yeah, when I'm hunting down potential cheaters on my servers I always rifle past the one I want to follow in spectator and when he dies I have to do the whole thing again.

Trinitrotoluene

Indeed, nice one, another thing spearhead has and allied assault doesn't. Should also be implemented in 1.12 if you ask me. I hope the patch guys won't get lost in all our tips, we don't want them to miss anything do we =P

Soldier Of Ra

Why not, more spectator options in general? Like music...since we got an autodownloader...Which can be turned off if it sucks.. Viewing the player's(you're watching) deaths and kills while in spectator. Rotating around the player you're watching...etc

   

   Any ideas?

Trinitrotoluene

Yeah, nice. Think about it, playing music from the original MoH:AA while in spectator. These tracks should be part of the standard 1.12 package. Playing these tracks is probably scriptable since everyone has them by default, right? And if admins want, let them use their own mp3's. But with a smart turn off option, that remembers your last choice. So when you do turn it off, music is turned off on all servers you enter by default. I can imagine some people will hate some music being played. Player statistics from the person you're spectating is also a good idea (Kills, deaths/total, ping, time)

   

   Which brings me to the next idea, sort of counter strike mani admin: damage done/HP left. No more asking around how many damage you did to someone, if your sniper hit the shot or not. After you die, there will be a small window showing how many HP your opponent had left right after he or she killed you. And when you respawn, the window should dissapear again. Maybe it's possible to give server admins the option to style this window to their likings, hmmm, I'm drifting off....Perhaps even a shot distance counter? And if possible, accuracy counter. Though I'm not sure if this could be done with MoH:AA. Obviously this whole thing should be able to get turned off for match modus!

Runt

SH and BT taunts would be cool :-D

Trinitrotoluene

ROFL. Never thought about that one, nice indeed. But that would probably mean that SH and BT skins must be included. Which hasn't been decided yet?

Soldier Of Ra

There's no skin system in AA as in SH, simply adding the SH/BT allied taunts to the AA allied taunts and same for axis and it should work. There's no "British" and "Russian" in AA, it all becomes allied and "Italian" and "German" all becomes Axis. But I think people will become confused when they hear a russian or italian taunt.

   

   Hey, Elgan, it could be a good idea to add the functions of MoHfill to the patch, they are some MUSTS and in some cases Lifesavers for the average server admin.

Tazz

what i miss from SH is the multiple bash....like in AA u can only bash with a pistol but in SH u can bashj with more than than....like i think the rifle and the smg has a bash function....could that be done?.....also yes the taunts in SH r great too.....

Trinitrotoluene

I'd say either include the SH/BT skins with the taunts, or don't include taunts at all. Without the skins, it might get pretty confusing to hear r ussian taunts, indeed.