MohAA V1.12 Patch

Started by Cobra {sfx}, August 09, 2008, 02:32:18 PM

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STORMnl

about the translate parts,,,,

   

   this community has members all over the world,,and yes,,we help each ather with the translate,,
Dutch Blue Oyster mean machine instructor + The Jack off the dutch platoon - My Drill Instruction http://es.youtube.com/watch?v=25Qhbdijv5Y&feature=related

Soldier Of Ra

* Would it be possible for mohaa to make a custom skin creator, in-game. Something that lets players make their own skin by selecting a head, torso, foot and maybe more. Maybe it's much work and unnecessary to include in this patch, but I think this would be a cool idea anyway.

   

   

   That's impossible, unless someone can miracoulusly make such a program *looking over at elg*

   

   I think unused skins could take a lot of space...

   

   GENERAL

   In general does someone actually know what from these sea of ideas or from the ideas before this topic, we're going to put in the patch??? I'd make a list but I have the slightest clue, perhaps take out the best ones, and put them in a poll, with 5/more with the most votes get in the patch.

   

   About the autodownloader. To clear things up, it will be the good autodownloader right? The one that doesn't make you download every custom things, I think Chris' remark about the files with svr_ in them is a good way. But instead only the files with svr in them will be downloaded. But to avoid issues, we could use zvr_

Bulldozer {sfx}

New ideas for the patch and for the autodownload script :-) hehe

   I hope you can understand these sentences... Unfortunately my english vocabulary and grammar quite bad yet. I apologize to you for this.

   

   

   - is it possible to abutment weapons? the weapons are attachable to the windows, like in cod:uo, in mohaa i think: .30 cal, mg42, BAR..etc
   - jam fixing to all weapons ( check your weapons ), like: americas army, or airborne
   - coffe-room, make chairs, beds triggerable ( useable ) lol, you can sit on a chair, or lie on a bed
   - wall decals on models
   - bots on omaha: they're use the cannons, and shoot to the beach instead of random explosions
   - new weapon, maybe instead of .30cal: Browning M1919A4 [ american ]
   - new weapon: M1 Carbine [ american ]
   - new weapon: M3A1 "Grease Gun" [ american ]
   - new weapon: Gewehr 43 [ german ]
   - new weapon: Mauser C-96 M1932/M712 "Broomhandle" [ german ]
   - new weapon: DP Degtyarev (Ruchnoy Pulemyot Degtyareva pekhotnyi) [ russian ]
   - new weapon: M1910 Maxim [ russian ]
   - new weapon: PTRS-41 [ russian ]
   - zoomable sniper scopes, like in moh:airborne
   - destroyable walls on original hunt ( like teamzero without snow ), you can destroy walls with grenade or bazooka, and you will have a destroyed hunt, same possibly on destroyed village
   - if you have 10 HP, u fall down onto the land, and you cant move anywhere, while the medic doesn't help you, only if he gives a canteen ( switchable ) maybe in autodownload feature only, maybe carriable players to medic base lol
   - you can browse mods from a master server, skins..etc in mohaa, and download those ones
   - new objective: kill the professor or worker bot lol
   - if you build a base with basebuilder mod, you can save that base/map
   

[KC]Murdock

bulldozer :
   Hey everyone!

   

   We were ready with your objectives for us, so we collected lots of bugs and glitches on stock maps...

   I uploaded those bug-pictures, take a look for this: http://bulldozerweb.extra.hu/mohaa_patch_1_12/mohaa_bugs_and_glitches_hmc.pdf">HMC Bug-Pictures pack (in .PDF format, 10.1 Mb)

   

   We made videos too, but we aren't ready with it yet.

   

   Good luck for fixing bugs! :-)

   

   

   Wow very nice bug report, i think together with my bug report we've tackled most bugs and glitches now in AA. Good job

Cobra {sfx}

"in general does someone actually know what from these sea of ideas or from the ideas before this topic, we're going to put in the patch?"

   

   We need this topic so we have lots of ideas - of course we need to look thru them and see whats possible, what isnt, whats needed, what isnt needed, etc etc the good thing is we have the ideas here to look through, keep them coming.
Sleep? What is that?

szuperferko

Is it possible to fix the collosion bugs?

   

   Ok, we've done with bugs/glitches collection. What's the next step? :)

Cobra {sfx}

The clipping or collision issues should be fixed in the Reloaded work
Sleep? What is that?

Trinitrotoluene

A few more bugs (or not):

   

   - when using a turrent, your mouse latency is very very high, I always found it annoying. please check it out to see whether it's a bug or if it was made like this on purpose.

   - silent shot, shooting and dropping your weapon at the same time: no fire sound, so nobody hears you (only a dropped weapon, which is impossible to hear from a distance). might be worth checking out.

   - when you dropped your weapon, it takes too long to be able to pick it up again. any way to lower that latency a bit? same thing for healthpacks. sometimes you need to run backwards because it didn't get picked up. sounds familiar?

   

   * this one isn't really a bug. the detail of objects and players is really bad at a distance. take a look at closets and such, while moving backwards, their look changes all the time. and maybe it's worth pimping the player model detail at distances as well, if the engine can work that out with not too much fps drop.

briqz

Trinitrotoluene :
   

   - re-modelled, detailed weapons, extensions: example: strap-rifle-sling to thompson

   - on the maps: clocks are showing the real time

   - save screenshot to .jpg format

   - alternated daytime, and fog, snow, rain

   - new "zümzüm" sounds for mosquitos (they circulate around a lamp)

   

   All cool little details, do.

   

   
bulldozer :I uploaded those bug-pictures, take a look for this:

   

   Awesome list man! Great work! Again I am stunned how EA could put out such a buggy game, omg.

   

   
Cobra {sfx} :
   Excellent discussions and ideas guys, i think most of whats mentioned can and should be done via the autodownloader (server specific) as a lot wont be to everyones taste.

   

   

   x2

   

   
Trinitrotoluene :
   Here are a few more suggestions:

   

   - please do add unused skins to the patch..I think we really need a bit more diversity, especially for the allies.

   

   Im with you on this although BA skinpack does  work well enough.

   

   
Trinitrotoluene :
   

   - silent shot, shooting and dropping your weapon at the same time: no fire sound, so nobody hears you (only a dropped weapon, which is impossible to hear from a distance). might be worth checking out.

   

   Should be fixed IMO.

   

   Thanks for thinking for me TNT :)

   

   Theres an annoying bug on The Hunt when watching from down manor to behind bath. The area is all grey and buggy. Its not happening at the moment maybe because im using other drivers. The same kind of bug that is happening is on The Bridge when looking from the axis courtyard door to the allied courtyard door. See attached screens.

   

   http://img168.imageshack.us/my.php?image=shot0002yy6.jpg">http://img168.imageshack.us/img168/6022/shot0002yy6.th.jpg" alt="" />

   

   http://img156.imageshack.us/my.php?image=shot0003cc9.jpg">http://img156.imageshack.us/img156/299/shot0003cc9.th.jpg" alt="" />

Trinitrotoluene

Just upload it to imageshack.us and paste it here, it's really easy :D

   

   - add speech animations to your characters mouth when using a taunt. singleplayer has this, I think. might not be too hard to add it to multiplayer

   as well :love

   

   and about that silent shot thing, you can create a bind for it and set it to mouse 3 for example. this way you'll have a 100% working silent shot. so if/when you guys are fixing it, use that bind. (weapdrop;+attack 1)

Elgan {sfx}

i think i might fix silent. in my opinion its a bug , just like sharking or something.

*Herr_Kruger

haha some ideas are really interesting, im really lost anyway. :D  Ive started checking some map bugs and fixing things though.

   

   
Theres an annoying bug on The Hunt when watching from down manor to behind bath. The area is all grey and buggy. I dont think this is driver related as Im not experiencing it with the latests NVIDIA drivers. The same kind of bug is happening on The Bridge when looking from the axis courtyard door to the allied courtyard door. I do have a screeny from that one but I have yet to find out how to attach it to the post.

   

   

   I think that is due to vis, or manual visibility of the map if im not wrong; could be fixed maybe but will affect the map probably. The vis in general is v well applied in all maps, so im not sure if we can improve it, not to mention they used hint brushes etc. amd we , (at least me) are not sure how it works 100 % although i inderstand the basic of it.

Soldier Of Ra

Krug, there's some sort of visual bug concerning the decals on algiers. Is this normal? It seems to overlap an existing texture.

   http://i95.photobucket.com/albums/l127/lenny_014/shot0021-1.jpg">http://i95.photobucket.com/albums/l127/lenny_014/shot0021-1.jpg

   

   Also team4 has a disabled decal left. Also team1-3 seem to have had decals but were deleted during development. Were they supplied with the source files of the stock maps?

*Herr_Kruger

Soldier Of Ra :
   Krug, there's some sort of visual bug concerning the decals on algiers. Is this normal? It seems to overlap an existing texture.

   http://i95.photobucket.com/albums/l127/lenny_014/shot0021-1.jpg">http://i95.photobucket.com/albums/l127/lenny_014/shot0021-1.jpg

   

   

   hmm im not sure, maybe I made it enabling the decals, maybe they are there, although i dont remember it.

   

   
Soldier Of Ra :
   Also team4 has a disabled decal left. Also team1-3 seem to have had decals but were deleted during development. Were they supplied with the source files of the stock maps?

   

   

   

   you mean the objectves ? I dont remember the decals in the objectives although there are files there in your moh and mine. They are not supplied in the source stock maps (dcl) files, (if im not wrong) and you dont apply them in the .map but in the bsp. So after you finish your map, and want to apply decals, you have to do it with with the bsp. its like putting stickers in the map , and it will be the last step in the design of the level ... you can see the tool if you start a map and press in console. "pushmenu decals"

Soldier Of Ra

I see, then they've applied this in the bsp but deleted it afterwards (this is the case for team1-3) because the console will give an error in the long list of errors if you load team1, team1.dcl not found... So they must have been there. However team4 has a dcl file (bigger than the mohdm4 file) in pak5.