MohAA V1.12 Patch

Started by Cobra {sfx}, August 09, 2008, 02:32:18 PM

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Cobra {sfx}

Yah some good ideas there BullDozer, lets see what peoples replies are.

   

   I was thinking about cinematic endings also - how about [yellow]a competition for the best cinematic ending[/yellow]?
Sleep? What is that?

Bulldozer {sfx}

Cobra {sfx} :
   Yah some good ideas there BullDozer, lets see what peoples replies are.

   

   I was thinking about cinematic endings also - how about [yellow]a competition for the best cinematic ending[/yellow]?

   

   

   lol, the map competition isn't enough? :-D mapping is very difficult for me :S

*Herr_Kruger

Cobra {sfx} :
   Yah some good ideas there BullDozer, lets see what peoples replies are.

   

   I was thinking about cinematic endings also - how about [yellow]a competition for the best cinematic ending[/yellow]?

   

   

   sure, in which map ? should be the same map i guess.

Bulldozer {sfx}

in objective maps, on v2 with rocket launch, on hunt: the flak88 shoot, and blow building or vehicle up i think :-)

Trinitrotoluene

Even though I'm not a mods-r-us member, I hope you guys don't mind me commenting that nice list? It turned out to be kinda big, maybe nobody will bother reading it =P Just sharing my thoughts =)

   

   - server side screenshot maker

   > as in anti-cheat? DMW already does that, since DMW is pretty much standard, I see no need for that.


   

   - player animation, when placing the bomb

   > definitely, nice one.

   

   - cinematic effect, while the objective destroying ( cinematic-endings )

   > should be a welcome change as well, but should be able to be turned off in the server config as well.

   

   - if you drop weapon, that isn't disappearing atm

   > weapon drop animation, right? yeah, something simple and clean, a quick hands forward. I'm not that creative right now.

   

   - abolish old graphic settings

   > you mean abandon all old graphics settings? with the computers of today, nobody needs low graphics, that's true. but this is quite a change......

   

   - new, nice menu with beautiful animation and music

   > no. this is the moh:aa menu, the way we've known it for six years. tell me, do you feel the urge to change the looks of your beautiful six your old baby as well? don't. touch. my. precious. moh:aa. menu. =P

   

   - color names, maybe a lighter or darker color to clan prefix

   > rather not. just imagine what it would do to the scoreboard as we know it now. right now it's nice and clean. just take a look at the call of duty scoreboards in a random server. it's like a freagin rainbow. or do you mean something else?

   

   - new freez-tag mod: collect points from unfreezing and bomb-placing, and change them to air

   support, or more ammo...etc, new fire animation at unfreezing, really freezed players, blue

   ice, adhering to players

   > should be created after the patch is released, either by these guys or someone else.

   

   - nicer hud, nicer scopes

   > just because something is old and we've seen every single pixel doesn't mean we should change it. it's moh:aa, this is how it is and should stay. it's a magic formula that shouldn't be changed if you ask me.

   

   - re-modelled, detailed weapons, extensions: example: strap-rifle-sling to thompson

   > sure, but not something that should be included in the patch. a strap rifle sling for the thompson would be cool, but could it have realistic physics? I've seen some out there that are just solid.

   

   - compass can point towards the objective

   > sure, why not, just like singleplayer. should save some seconds on hunt to find the canon since it has a random position. but this could be something people might not like in leagues.

   

   - on-off leans

   > thou shalt not destroy the magic moh:aa formula

   

   - new game-sounds, and new talking-sounds for multiplayer

   > maybe mods-r-us could take a look at some taunts and such that are included with the game, but are still unused.

   

   - statistic ( shoots, deaths, all played time..etc )

   > should be cool, do you guys remember about that "hp left" thing I posted earlier? just like in counterstrike a small menu should pop up after each kill/death with who killed you, distance, damage, hp left, etc. etc. this might be a cool thing to include together with these statistics

   

   - new death and other animations, example: Elgan's headshot, manon kick, etc... :)

   > yes, why not! maybe with an "ultimate gore on/off" drop down menu for the Elgan headshot

   

   - playable omaha with many way to the objectives

   > like giving the allies a chance? have you got any ideas?

   

   - unblock blocked rooms (enlarging)

   > yes, for sure. Reloaded had this idea as well, we should really get things going in an organized way. either included in the patch or afterwards, done by some skilled mappers. so there won't be any difference (as in transition from professional map to oh-i-can-see-this-is-a-noob-mapper-at-work) between the previously locked areas and stock areas

   

   - detailed maps with lots of things, objects

   > good idea for when the patch is done (auto map downloader)

   

   - on the maps: clocks are showing the real time

   > yes, if it could be done

   

   - fancy memorial room about old bugs and credits..etc

   > original! a nice room with some german scientists writing on blackboards EVERY single fix in 1.12 maybe?

   

   - anti pixel-nade mod

   > explain please?

   

   - arrive with plane, maybe truck

   > sounds more logical than a barbwire blockade in hunt allies spawn for example

   

   - save screenshot to .jpg format

   > as long as they're still high quality

   

   - realistic: if your hp is low, you cant run/walk normal speed, and u cant shoot with good aim

   > NO. that would change the game too much, even though it could be fun. not in the patch please.

   

   - change medic boxes to canteen, drinking animation

   > sounds fun, but what about picking up and drinking in mid battle? it would look awkward to drink and a split second later the canteen disappears and you start shooting. it's fun, but it brings other problems with it

   

   - spawnprotect with sleepless spawnguards

   > a timer controlable by rcon would be enough. sleepless spawnguards what the heck =D this isn't an MMORPG where deathmatch maps are leveling grounds for newbies that must be protected by guards that kill high level PK's =P

   

   - include mustard gas to v2 and omaha maps

   > something that should be modded, but not for this patch specifically

   

   - rocket launch on v2

   > yes

   

   - switchable lamps

   > maybe, should be cool in night time versions of the maps!

   

   - alternated daytime, and fog, snow, rain

   > yes, as above

   

   - carriable mg42, 30.cal, hammer...etc

   > reminds me of squad maker mod, which is fun

   

   - sting with M1 Garand and mauser

   > bayonet? I think this should be modded after the patch (easy for clients to get: auto downloader) and replace the bash animation (assuming this patch gets weapon bash like spearhead for all weapons) but this requires a whole new animation as well

   

   - grenade to M1 Garand

   > above

   

   - new weapon: flamethrower

   > above

   

   - new weapon: landmine

   > maybe / above

   

   - on-off tracers

   > yes, I've thought about this as well, now you remind me about it

   

   - new "zümzüm" sounds for mosquitos (they circulate around a lamp)

   > tiny little details create a nice atmosphere, definitely worth to take a look at!

   

   - useable flak88, nebelwerfer, howitzer, 20mm flak

   > HAHA. that would be awsome (axis using canon on hunt, just imagine. not to mention custom maps................)

   

   - fixed 30.cal

   > yes, I guess (what's the bug?)

   

   - new single player missions

   > not in the patch. there are some singleplayer missions out there already, something big.

   

   - driveable vehicles, example: gmtruck, motorbike

   > yes, but maybe not in the patch

   

   --------------------------------------------------------

   

   some things shouldn't be included in the patch, though they're cool ideas. with the auto downloader and bugfixes and usuable vehicles, objects and so on, modders have a huge list of extra options to mod and every 1.12 client can auto download those maps and files required for those mods. 1.12 should really focus on creating a package to extend the modifiability of the game, like they said.

Bulldozer {sfx}

nice critic, Trinitrotoluene, thx for reply :-)

   well, if the patch will be done, please make these mods for this :-D

   good luck for cool and useable ideas, i'll write idea's yet ;-)

Soldier Of Ra


   -on the maps: clocks are showing the real time

   - detailed maps with lots of things, objects

   First: Hmm I sense overflows...

   Someone tried this and got a big fat CTD, when he got it working, it lagged.

   Second would lag a lot too.

   

   Lots of new animations in the list, it takes long to create.

   New gametypes would be nice, any thought which (existing first I guess)?

   

   
color names, maybe a lighter or darker color to clan prefix

   mod hippy and wombat are working on that at omohaa:

   http://map.planetmedalofhonor.gamespy.com/mohaa/forum/viewtopic.php?t=13083&start=60">http://map.planetmedalofhonor.gamespy.com/mohaa/forum/viewtopic.php?t=13083&start=60

   Related: I also think we should allow players to use all characters in playernames without getting ??? all the time

   

   
- save screenshot to .jpg format

   Already made, I have it here somewhere...

   

   

   - cinematic effect, while the objective destroying ( cinematic-endings )

   

   Would be nice, I think someone made a V2 blastoff if the axis won on V2 Rocket.

   

   
- new, nice menu with beautiful animation and music

   - nicer hud, nicer scopes

   - re-modelled, detailed weapons, extensions: example: strap-rifle-sling to thompson

   I think we should let the player customize his own game by downloading mods.

   

   I Totally agree on the following:

   - alternated daytime, and fog, snow, rain

   - spawnprotect (made)

   - realistic: if your hp is low, you cant run/walk normal speed, and u cant shoot with good aim (I think I can do this)

   - cinematic effect, while the objective destroying ( cinematic-endings ) (few have been made)

   - on-off leans (made I think)

   - fancy memorial room about old bugs and credits..etc

   

   

   

   - if you drop weapon, that isn't disappearing atm

   - abolish old graphic settings

   - unblock blocked rooms (enlarging)

   I don't get what you mean with the above 3.

Bulldozer {sfx}

Hey everyone!

   

   We were ready with your objectives for us, so we collected lots of bugs and glitches on stock maps...

   I uploaded those bug-pictures, take a look for this: http://bulldozerweb.extra.hu/mohaa_patch_1_12/mohaa_bugs_and_glitches_hmc.pdf">HMC Bug-Pictures pack (in .PDF format, 10.1 Mb)

   

   We made videos too, but we aren't ready with it yet.

   

   Good luck for fixing bugs! :-)

Soldier Of Ra

Wow, a huge collection of bugs, glitches and exploit, awesome job!!

   :D

tommaso

Some ideas for the patch:

   

   - kill cam
   - demo recording
   - banning by ip/name/prefix etc, commands for managing the ban list
   - auto map/pk3 downloader should be configurable on the client-side (enable/disable, keep map after disconnected from server?, max disk space
   for downloaded maps)
   - ability to send custom message or command to client if the client does not have the current map when connecting
   - at least one, more visible allies skin (like the winter axis skins)
   
   For scripting and external admin tools:
   - really working sv_pure setting on server
   - server-side command to query all used files from any client with a checksum (pk3, dll, exe files used by mohaa)
   - allow quotes in stufftexted string
   - stufftext should not replace multiple spaces with single space
   - dynamically create/modify/delete any ui widget on the client from server-side script
   - custom finalization code for script threads. It should get called before mohaa kills the thread - to clean up everything
   - mohaa scripts should be able to read player names, score, ping
   - more exact log information (log lines should always contain player's entnum, not just the name)
   - server setting to force unique player names
   - customizable rcon command minimum interval (fixed at 500ms now)
   - now I cannot execute cfg larger than 32K (as far as I remember)
   

Trinitrotoluene

Good job on that bug list! Some of them should already be fixed, since mods-r-us are using Reloaded fixed map files(?) But can those lighting bugs be fixed? As shown, two separate brushes connected to each other, but where they physically split there's a shadow. And arms sticking through thin walls, can that be fixed without having to thicken the wall? I guess a lot is possible with computers, but MoH:AA does have it's limits...

   

   Kill cam would be very nice, as long as it is an accurate replay

   

   Soldier of Ra, about those points you didn't get, hope bulldozer doesn't mind me explaining it:

   

   - if you drop weapon, that isn't disappearing atm = no weapon drop animation I suppose

   - abolish old graphic settings = totally get rid of low graphics settings, since todays machines don't need them I guess

   - unblock blocked rooms (enlarging) = blocked doors in all maps, open up the areas behind those doors. Reloaded had a nice start with this already

Soldier Of Ra

Thanks,

   

   -Well he just let's go of the item he's holding

   -You'd be amazed how many people still have old machines, no way this'll be implemented. Besides, this hasn't got anything to do with how fast your machine is, I got a quadcore, 8600GTS and I can still have LAG (with mods...etc). Lowering the settings helps this, also for gaining fps online. You can have the fastest machine in the world, the game engine stays the same.

   -I'd prefer all blocked area's to stay blocked. It's just more map loaded and more lag etc...

Cobra {sfx}

Excellent discussions and ideas guys, i think most of whats mentioned can and should be done via the autodownloader (server specific) as a lot wont be to everyones taste.

   

   TNT - you are a MRU member and your posts/knowledge/ideas etc are valuable ;)

   

   Yes we will use the maps from Reloaded altho it is not a complete set but Krug and Judge have volunteered to start on these maps.

   

   The [yellow]Cinematic competition[/yellow] - can be for any of the obj maps and for any team or both, custom or stock items can be used.

   (This way Moh servers will have some choices of endings and the autodownloader can take care of whats added - also gives the people that dont win the "[orange]prize[/orange]" the option for them to be used by server admins so none should be discarded).

   

   

   Also a big thanks to all you guys helping in any way shape or form, this is a valuable topic that we will keep reviewing as we go.

   

   Great work BullDozer, Szuperferko and HMC

   

   Ill start a cinematic ending thread for the compo
Sleep? What is that?

James

alright..

   Nice pdf with exploits glitches. From what I saw many of those glitches occur due to clipping or collision issues with the gamex engine. I do believe the clipping animations should resolve a majority of those issues. Also the black Windows were fixed by jv_map as far as I can recall.

   

   Next thing on the agenda

   

   More allies skins can always come in the future, although if I recall correctly there will be some new skins available.

   

   SV_Pure & allowdownload should be up and running as soon as we can find a time to all discuss some things regarding the 1.12 patch.

   

   The ability to ban users from nameip etc.. is actually already done. It's included in Elgans gamexfgame wrapper.

   

   Currently I'm working with heiko to still finish up the antichamwallhack, but we have been stumbling in a few places. Still gotten along decently though. Also were looking into fixing STWH.

Trinitrotoluene

Here are a few more suggestions:

   

   - spearhead type of compas with team mates icons on it

   - please do add unused skins to the patch, the ones we see in singleplayer but not in multiplayer. Also as mentioned, an allied snowskin would maybe also be a good idea to even out axis <> allies snow skins wise. I thought there was a unused skins sort of pack on somewhere out there already. I think we really need a bit more diversity, especially for the allies.

   

   * Would it be possible for mohaa to make a custom skin creator, in-game. Something that lets players make their own skin by selecting a head, torso, foot and maybe more. Maybe it's much work and unnecessary to include in this patch, but I think this would be a cool idea anyway.

   

   And by the way, if you need anyone to translate dutch parts of the patch, I'll help you out if needed =)