MohAA V1.12 Patch

Started by Cobra {sfx}, August 09, 2008, 02:32:18 PM

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briqz

Would be interested in that .pdf too. And yes, would be happy to help out where I can. Good point about the V2 rocket.

   

   Does any of you know whats the deal with nades that explode practically in your lap but still no damage is done. Thats a bug too isnt it?

Cobra {sfx}

Ill get the list off Chris and we can place it onsite and add to it as we go - just waiting for him to come online.

   

   The nade thing - fixed as far as im aware apart from LOD terrain
Sleep? What is that?

szuperferko

Hungarian Moh:aa Community is reporting for duty http://www.mohaa.hu">HMC

   We'd like to thank you to place the future of moh:aa to good hands.

   Is there anything we can help you with?

Soldier Of Ra

Chris' list contains mostly map exploits to go under the map, 2 errors in the terrain of destroyed village where you get stuck, Etc..., If anyone's gonna look and find other glitches, exploits and bugs in maps, a screen (if possible) would be nice. I've found a couple of video's people made on youtube, I'll post them. A lot in there are just climbing on stuff and some exploits chris already mentioned but there are some interesting ones on there too.

   

   Good to hear that szuperferko, post your suggestions and feedback here, or you can help by finding bug, errors and under the map glitches/exploits in the MoHAA maps.

   

   Cobs, what else can they do?

Cobra {sfx}

Thank you szuperferko/BullDozer and HMC ;)

   

   Feel free to join in with things to find that need fixed, the most dangerous ones will get the attention needed (undermap or out of bounds killing).

   

   If you have any ideas/suggestions/complaints etc this is the place to post them.
Sleep? What is that?

*Herr_Kruger

I was thinking about the maps, and one thing we can add, is the Original decals of moh. You see, the game did ship with original decals for all maps, but for some reason, in the final stages, they were not enable. For example, in the loadscreen of algiers you see some tree shadows that then in game, are not there, but they were originally.

   

   Those are the dcl files.

   

   what are decals? decals are shadows, posters, graffitis, dirt, that the mapper creates to give a professional touch to the map. I enabled the original decals, and in some maps they look great. Its just an aesthetic change, so i dont know what you guys think, Ill leave a pic for you to see, and Ill upload the files later if you wish.

   

   1567-shot0102.jpg

briqz

Frikkin awesome (on Algiers) Kruger! Bring in the decals. Polishing this game up a bit cant hurt. If you guys can get that list up soon we can have a look at what stage were in.

*Herr_Kruger

ok you can go and test it, here is the file. there are a couple of maps that look pretty nice with them.

   

   1567-moh_decals.rar

Soldier Of Ra

WOW, awesome job, I always wondered why the loading screen looked so different. This probably explains the error message in MoHAA when loading a stock map. MoHAA says in the console that the decal file (dcl) is outdated and needs to be updated. That's 1 mystery solved, I think this so.. must be in the patch!!! :D :D

Cobra {sfx}

Yah what a difference - i always wondered what the .dcl files were - learn something new everyday with MOh, they didnt show for me wthin the pk3 so i copied them to my main/maps/dm folder and work fine now ;)
Sleep? What is that?

Gold {sfx}

heres a list of some items that's been fixed so far..mostly console error fixes.some due to wrong classname as well..but also model fixes as well..for instance aa had a teaset model that was not working..all the textures and tik file was there but they failed to finish the model so now its completed..will post a pic of that later:)

   anyways heres a list of the fixes so far.

   

   lightswarmers_small.tik

   bunkerchair.tik

   bunkerchair_d.tik

   table.tik

   corona_red.tik

   lanternflame.tik

   window_pane.tik

   wood_brace.tik

   wood_latice.tik

   allied_pilot.skd << thanx to cubus ..model was corrupted now fixed

   phone_roundbase.tik

   radio_military.tik

   teaset.tik

   steilhandgranate_base.txt

   microphone.tik

   sandbag_large_semicircle.tik

   sandbag_large_semicircle_winter.tik

   sandbag_longsegment.tik

   sandbag_small_semicircle.tik

   higgins_damage.tik

   higginsxtrahull.tik

   opeltruck_d.tik

   panzerschreck.tik

   

   

   

   heres a pic of the fixed teaset

   

   4793-tea-is-served.jpg

   

   heres more

   

   armchairposh.tik

   simplechair.tik

   grillchair.tik

   simplestool.tik

Runt

Be careful with those decals. Some decals are ugly (applied)

*Herr_Kruger

Hmm I didnt made them, those are The original decals from moh, and for me they are pretty well applied, which ones you mean? we can make new decals though, but i dont think its necesary.

   

   btw, nice fixes Gold  ; )

briqz

Its unbelievable that EA delivered such an unfinished game. They should be ashamed of their half work practices. Cool that years after all this stuff is found by you modders! Keep going cause this looks so promising IMO.

   

   New decals wont be needed. Keep it as original as possible.

Trinitrotoluene

Wow nice decals, definitely bring them to 1.12. Though it might be a good idea to give players the option to use them or not. Toggle menu in options menu perhaps? Or just simply pasting or deleting the .dcl files at maps/dm. After so many years without decals, I can imagine some people don't want to use them at times. Algiers and Remagen look wonderful, but some parts in Southern France look unrealistic. Too many shadows make it look more like dirt or whatever. But that might just be me, it might take a while to get used to static shadow decals a la MoH:AA style =D

   

   I can't remember if the decision on whether or not to include new skins has been made already. But I think there are still a lot of "hidden" skins that the AI has in singleplayer, but the player is unable to select them for multiplayer. I think it would be cool to put all those unused singleplayer skins in multiplayer as well. It's just another thing EA didn't finish, just like these decals. There are also a load of taunts that aren't yet used for any multiplayer skin. So you should be able to link some new taunts to those new skins. Good idea?